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Question: Would you be interested in an RPG forum on TMNT-L?
Yes - 19 (86.4%)
No - 3 (13.6%)
Total Voters: 21

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Author Topic: Role playing  (Read 5243 times)
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splintered
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« on: September 19, 2006, 02:59:43 PM »

Hey everyone. I think it would be cool to have a role-playing forum on this site. Would anyone else be interested? Mod-squad, how about it?
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Raphael
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« Reply #1 on: September 19, 2006, 03:12:53 PM »

Hey, moved this over to the Gaming section, since that's what it relates to.

As for an RP forum, it could be interesting. The hard part is deciding who gets which role.
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splintered
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« Reply #2 on: September 19, 2006, 03:31:37 PM »

Sorry for posting in the wrong forum and thanks for moving it! When I see "gaming" I automatically think of video games and nothing else! *blushes* Anyway, I think a separate role-playing forum could have some potential if enough people were interested. Just wanted to see if there was any interest in it. There doesn't seem to be a whole lot of RPing here so I thought maybe a separate forum for it might encourage those who are interested.
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sticky
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« Reply #3 on: October 12, 2006, 08:44:24 PM »

serously, we need and rpg forum or at least a thread.
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engelina
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« Reply #4 on: October 14, 2006, 05:18:44 AM »

it would be nice to have an rpg here too! (i am i quite a few already)
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Raphael
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« Reply #5 on: October 14, 2006, 07:50:10 AM »

Just to let you know, the idea of an RPG and how to do it is being discussed.

If anyone has any storyline ideas, let me know...
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Leonardo
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« Reply #6 on: October 14, 2006, 11:09:11 AM »

And like Thread Killer isn't one part role playing?
 LOL  LOL  LOL

Just kidding!

While I have done a lot of role playing games, I don't have the computer games. I've been doing role play games off and on since ... 1983.  Razz

The biggest problem I see with this sort of thing online for chat rooms or message boards is the time zone factor. And then people's schedules, if you want something where everyone is active at the same time in order to play.

The next is the rules. Making sure you do have some guidelines everyone agrees to. A lot of the online informal games start out with the basic characters and their abilities, but then others bring in super or magic high powered characters, the whole thing escalates, and the original starting characters can't do anything anymore. They either have to warp their characters to compensate, or go find something else to do.
Everyone should agree on what is permitted in terms of powers, and the player group should be balanced enough for a good story.  

The most successful role plays I was in for IRC, table top, or LARP, had a story plot that had a beginning, a middle, and yes, an end. And took into consideration things for every character to be able to contribute to the success. Was flexible enough to handle sudden surprises the players could do to the Story Teller's work. And the Story Teller actually wanted the characters to succeed, did not make it painfully impossible and insult everyone if the players weren't catching on to key plot points. (I always say it's the Story Teller's fault if after working and working on a solution, no one gets the trick to solving it.)
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Raphael
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« Reply #7 on: October 14, 2006, 01:52:32 PM »

That's what we were talking about, too, Leo - no grand epic storylines, just some quickie campaigns, with a designated GM to make sure that things don't get too out of hand.

I've done message board RPGs and have yet to have one that worked out well, because they were too free flowing. We even had one player who would tell everyone else how they should react to her posts...how they should interact with her characters. We don't need that here.
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« Reply #8 on: October 14, 2006, 02:13:52 PM »

i agree on there having to be rules regarding things like special powers and stuff like that. its no fun playing an rpg with someone in it who can do almost everything in one or two posts (hope everybody here knows what i mean)
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HFM
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« Reply #9 on: January 19, 2007, 09:47:39 PM »

I'd personally would like to see a seperate section of the forum devoted to it.

Of course, how to pull it off properly and deciding if it should be freeflowing or more round robin style is the problem.

Eh, we should just secretly divide everyone up into good and evil teams and see what happens. =p
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splintered
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« Reply #10 on: April 03, 2007, 02:36:55 AM »

I like the blend of personalities and the abundance of intelligent life on this forum, which is why I'd love to RP in this community. If anyone else is interested we could at least start a new thread to get a game going. I haven't RPed that much and therefore would not consider myself a strong candidate to be in charge of running the game, but I'd be thrilled to participate.

If there's not enough interest here for a game, does anyone know of any games that need more players? Also, if anyone else is looking for a game to join, turtlepowerrp on livejournal is looking for more players.
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« Reply #11 on: April 06, 2007, 12:29:48 PM »

I RP all the time on my forum but it's mostly made up as we go, once one major event is complete, we'll conjure up more ideas...and just keep going.
Which we're doing right now.
I play Raphers...

I wanna play a 2k7 raph though, I wanna try to capture his intensity.
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Angelo
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« Reply #12 on: April 20, 2007, 04:42:10 AM »

Hmm that might be good considering the fact that there are hardly TMNT rpg games. Though i am not a fan on rpg, at once stage it controlled my life, that stage though is over. For others it might be good though. The rpg also will be hard because the characters are based on 4 turtle, a rat and the shredder. You might have to customize a turtle up.
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3. Donatello he's the brain of the bunch Donatello
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« Reply #13 on: April 20, 2007, 11:48:17 PM »

uhh.. you don't need an entire rp of multiple ninja turtles lol.

That's what original characters are for. The many tmnt universes are full of many characters..and still the ability to create your own. I find the rpg crowd can sometimes be "intense" people, but sometimes the most creative people are drawn to that kind of thing. Someone has to be "running" the show, that is.. not telling everyone how to have their character react.. but sorta.. guiding a story or a theme.. and making some minor decisions.. or else it can become anarchy pretty damn fast.

Number one rule I have learned over the years when it comes to gaming?  Keep you and your character seperate. Like a good book you can get into it.. cry, laugh.. feel their feelings.. but already remember to "ground" down from your experince. Just like anything that has an element of escapism, I wouldn't recommend it for people with highly addictive personalities or poor boundries.

If people are healthy and can keep a balance and take it to a healthy and productive place, RPG can be some of the most memorable projects a writer or artist can work on. It literally lets you see things from a new POV if you'e open to the experience. And it's just damn fun.
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Angelo
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« Reply #14 on: April 21, 2007, 03:39:52 AM »

Quote from: "Chloris"
uhh.. you don't need an entire rp of multiple ninja turtles lol.

That's what original characters are for. The many tmnt universes are full of many characters..and still the ability to create your own. I find the rpg crowd can sometimes be "intense" people, but sometimes the most creative people are drawn to that kind of thing. Someone has to be "running" the show, that is.. not telling everyone how to have their character react.. but sorta.. guiding a story or a theme.. and making some minor decisions.. or else it can become anarchy pretty damn fast.

Number one rule I have learned over the years when it comes to gaming?  Keep you and your character seperate. Like a good book you can get into it.. cry, laugh.. feel their feelings.. but already remember to "ground" down from your experince. Just like anything that has an element of escapism, I wouldn't recommend it for people with highly addictive personalities or poor boundries.

If people are healthy and can keep a balance and take it to a healthy and productive place, RPG can be some of the most memorable projects a writer or artist can work on. It literally lets you see things from a new POV if you'e open to the experience. And it's just damn fun.
You might need a turtle creation still. You can't just pick Leo, Raph, Donnie or Mikey, that would be really ridiculous. However they could take the items off them, say when you create your turtle you will have to buy him a band and a weapon. Though I strongly agree on what you said about the addictive problems.
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1. Leonardo's always in control Leonardo
2. The wise guy is Michelangelo Michaelangelo
3. Donatello he's the brain of the bunch Donatello
4. Count on Raphael to throw the first punch Raphael
Anonymous
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« Reply #15 on: April 21, 2007, 05:07:00 AM »

uhh... I don't think I'd participate in any 5th, 6th 7th or 8th turtle rpgs, sorry. I enjoy them most for their uniqueness.

I was attempting to point out that there ARE lots of other characters within the turtles storylines which are available for consideration and or modification to play..

Maybe a human character? Purple Dragon? Ninja? Civilians? Scientists? FBI agents? Doctors? (Vets?)...  or Aliens? Utroms, Triceratons? Demons? Metahumans? Magic weilders? Vampires? Werewolves?   What about some sort of creatures from Japanese myths?
What about the many supporting characters?  April, Casey, Shadow, Ninjara, Any Mutanimal could be revisted in a cool and creative way... Renet?
Karai? A Foot? Leatherhead? If you like the idea but want to potray it in a different way, then try that... creative licences are free and can carry you anywhere.

The thing I love about tmnt is the possibilities are absolutely endless.
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Angelo
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« Reply #16 on: April 21, 2007, 10:18:19 PM »

Quote from: "Chloris"
uhh... I don't think I'd participate in any 5th, 6th 7th or 8th turtle rpgs, sorry. I enjoy them most for their uniqueness.

I was attempting to point out that there ARE lots of other characters within the turtles storylines which are available for consideration and or modification to play..

Maybe a human character? Purple Dragon? Ninja? Civilians? Scientists? FBI agents? Doctors? (Vets?)...  or Aliens? Utroms, Triceratons? Demons? Metahumans? Magic weilders? Vampires? Werewolves?   What about some sort of creatures from Japanese myths?
What about the many supporting characters?  April, Casey, Shadow, Ninjara, Any Mutanimal could be revisted in a cool and creative way... Renet?
Karai? A Foot? Leatherhead? If you like the idea but want to potray it in a different way, then try that... creative licences are free and can carry you anywhere.

The thing I love about tmnt is the possibilities are absolutely endless.
What is the point of having a TMNT rpg when you are putting demons and mythical creatures into it, ninja's and gansters and purple dragons and turtles would be the only thing i side on.
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1. Leonardo's always in control Leonardo
2. The wise guy is Michelangelo Michaelangelo
3. Donatello he's the brain of the bunch Donatello
4. Count on Raphael to throw the first punch Raphael
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« Reply #17 on: April 24, 2007, 11:01:05 PM »

Traditionally TMNT has had everything in it. I reference the canon comics as well as more recent interpretations.
What makes sense to you might not make sense to everyone. My point was that there are MANY options, not just making extra ninja turtles.
You say that you need a turtle creation.. I am showing you that this isn't anyones only option.
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Raphael
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« Reply #18 on: April 25, 2007, 07:41:14 AM »

And here's where the troubles with creating an RP on a board like this start. How do you decide which universe to use...which extra characters will be allowed...how many turtles....original characters allowed?  Some people will want to just do the current cartoon, some will want to use the Mirage comics, some the Archie comics, some a totally unique alternate universe...  And who decides what is used?
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Raph, King of the Sewers!  "> (Clever contractual obligation thingy)

There is nothing a good bapping won't cure!

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« Reply #19 on: May 01, 2007, 01:16:22 PM »

Who says you have to have just one game though? Let them have cake.
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« Reply #20 on: May 02, 2007, 03:19:24 AM »

Speaking of this not that i want to join any TMNT rpg, if i do it will be really short. Does anyone know of a rpg game online of TMNT. I just want to see what it might be like.
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1. Leonardo's always in control Leonardo
2. The wise guy is Michelangelo Michaelangelo
3. Donatello he's the brain of the bunch Donatello
4. Count on Raphael to throw the first punch Raphael
sadboy
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« Reply #21 on: August 29, 2007, 11:24:00 PM »

Quote from: "Chloris"
Traditionally TMNT has had everything in it. I reference the canon comics as well as more recent interpretations.
What makes sense to you might not make sense to everyone. My point was that there are MANY options, not just making extra ninja turtles.
You say that you need a turtle creation.. I am showing you that this isn't anyones only option.

Can I play the role of your servant? (fights off monsters with weapons) "Mistress Chloris!"
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« Reply #22 on: October 25, 2007, 08:28:04 AM »

An RPG would be cool on this forum. However, it will be hard to decide which universe to use. Having not read any of the comics, I would prefer the new toon style since that's what I'm familiar with, though I wouldn't mind the old toon style. It would also be a little difficult because I'm only on the computer at school, so I'd only be able to participate then.

But I do think it's a good idea.
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« Reply #23 on: October 25, 2007, 07:43:33 PM »

I'm always up fer an RPG.
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« Reply #24 on: October 25, 2007, 08:03:27 PM »

Quote from: "Lady Mew2"
I'm always up fer an RPG.


Just go http://www.tmnt-l.com/index.php?topic=2241 and pick a character that isn't taken already.
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